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Friday, 25 September 2020

What is this Trip Doing in my City?

This trip probably isn't the one you were thinking of when reading the post title. When playing Grepolis, units are stationed in the cities of your alliance to act as a warning system. Is the owner of the city absent at the time an attack occurs, then the players that have provided the units can raise the problem in the alliance forum. And because these units trip up the enemy's sneak attacks, they are called trips.

What is a trip and what does it do?

A trip is a unit (or several units) that are placed in another player's city. It is the tripwire over which an attack must stumble. It raises the alarm with the owner of the unit. The player with the trip can only see that an attack has taken place, the details have to provided by the owner of the city. Trips can be land or sea units.

When the tripped city is attacked by land, or sea, or both, you will receive a report of the attack. The report will tell you if your trip survived or not. If it survived, there is no alarm to be raised, the city is safe after all; if it dies, then the alarm should be raised as it is possible that all units are dead. If all units were dead, it would mean that there is a revolt going on in the city (in revolt worlds) or that a siege has begun (in a conquest world).

When and how to raise the alarm

If your trip is still alive after the attack, then nothing should be done. The most probable explanation is that an enemy sent a harbor check; that's a small group of units that are sacrificed to get a glimpse at the ships in the harbor. The main thing is not to panic or spread panic in the alliance.

If your trip was killed, first send the player that was attacked a message to ask what is going on. He might have everything under control already; don't panic is the motto here as well. If you don't hear from him within a useful time frame, raise the alarm in the defense tab in the forum and publish the report there, too. People do have a real life, after all, and can't spend all their time playing Grepolis.

And in between of all this, don't forget to replace your trip. Your units take their time getting there after all. And if they get killed again on short notice, then you know that the alarm is fully justified.

Where do you send trips to?

Go to island view of your city (and later to each of your cities). The island view shows you all the cities on the island. You should do this check every now and again to see if any new ones have popped up while you were in the pub, or if players have joined an alliance. The cities are color coded; yellow is your own, blue for cities of players in your own alliance, green for players in alliances that are in a pact with your alliance, and red for the enemy.

Send a trip to every blue and green city on the island. There are 20 cities on an island with farming villages, less on a rocky island without. That means that in the best case you need to send 19 trips out all over the place. The process has to be repeated for every island you have a city on. This is the standard, and in return you should receive a trip from every city you sent one to.

If you don't receive a trip in return from some city or cities, message the player and ask for a trip. If no trip is coming in after the message, raise the issue in the alliance forum. It is possible that the player doesn't understand you; it is an international server after all. If you are alone on an island, ask for a trip in the alliance forum. In turn, send a trip to cities on another island that are asking for one. Make sure that they are nearby. Don't forget to confirm in the alliance forum when you receive or send such loner trip.

What are the best units to send?

Using the cheap option usually makes sense. The cheap option means swordsman or archer. On the same island, send at least one unit to each city. Some people send 3 units to each city. The thinking is that the chance factor goes out of the window. A single unit could fall to the whimsy of Grepolis mathematics. Some people send 5 because they argue hat they can gouge the severity of the attack by how many survive.

To sum this up: One trip answers your alive or dead question, but it could be a Grepolis fluke. Three trips avoid the fluke and give a hint of how severe the hit was. Five trips answer the question of how bad a hit was pretty well. If only one of your five survived, there isn't a lot left in the city. Raising the alarm and sending some support might be the right thing to do at this point.

Land units tend to get killed in island quests, too; it doesn't always have to be an enemy. Having to replace trips constantly because players are playing island quests is a nuisance. You can also send a bireme, a trireme, or a fire ship. The bireme equals 8 swordsmen, the trireme 16, and the fire ship 8 again. If you have fire ships, they are the perfect trip for the harbor. It only gets killed when everything else has been killed beforehand. If you want the answer to how empty it can be, this is it.

If you are sending a trip on another island, send a bireme, fire ship or a transport with swordsmen. An empty transport in the harbor is sunk immediately, but it can't be sunk as long a single swordsman is alive. When it all comes down to it, The kind of trip you send out is as much by preference as by necessity.

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